Demos
Research department
- Digital Society
The Digital society department aims to become an international reference for research on the impact of the ICT innovation on social, economical and policy related themes. In this way, it wants to contribute to a climate for open innovation in digital Flanders.
| PING | PING is an online game made for secondary schools, forming a starting point to discuss the subject ‘poverty’ and what it means to be poor. Ping is aimed at the students of the secondary and third degree. The students become the main characters in the game. They can choose between Jim or Sofia, who, due to certain circumstances, end up on the street and need to find their own path. PING shows that games can help to introduce complex social subjects like poverty in the class room. The partners of the PING project want to contribute to the social debate encouraging the use of games at school as a tool to open the difficult discussion about poverty. |
| SmartE | The SmartE project addresses the definition, demonstration and evaluation of ICT architectures and technologies for smart energy applications at home. In addition, socio-technical studies will evaluate the user interactions and behavioral response to the developed systems (in terms of energy consumption), and business modeling studies will investigate the market models enabled and driven by smart energy ICT. |
| STEVIN | The STEVIN research program has gained a number of language and speech materials for the Dutch language that can be useful for research and development goals of universities and companies. Via iMinds we want to disclose potentially interested parties on the basis of movies, some demos and other documentation. The TST is the central organization responsible for the distribution of these materials. |
- Future Health
Information is power. This is certainly the case when dealing with healthcare. A medical diagnosis based on meticulous information is a prior condition and determining factor for the quality of life of the patient, but it also helps to keep costs for healthcare under control. Policy makers, professional healthcare workers and patients are overwhelmed with data, but often find out that this is not necessarily the useful information that they are looking for. The future health department has the aim of becoming a reference in developing innovative information and communication technologies that have an enduring and positive influence on healthcare. This is why we strive for a cross-fertilisation between the various stakeholders, the researchers and the technology. Our research is fundamental as well as market orientated, and is focusing on three pillars.
| User-driven Low-Fidelity Prototyping | This demo will show how low-fidelity prototypes – made out of paper, cardboard or other creative materials – can be used to evaluate user interaction with new ICT applications in a very early stage of a user-driven design research project. Lo-fi prototypes from different IBBT projects will be available for iMinds participants to interact with, simulating a user evaluation guided by one of the researchers of the Centre for User Experience Research (CUO). |
| Maple | The ICON project MAPLE ( Mobile Adaptive & Personalised Learning Experience) aimed to facilitate multi-platform mobile e-learning with language learning as a concrete case, paying maximal attention to the portability of multimedia from one device to another, to network and to flexible adaptation of the learning environment itself to the different mobile devices and progress of the learner. In this demo we will present our results. |
| Tine | The usage of 3Dimensional facial information is being applied more and more in different domains such as medical treatments, communications and inspection. This live demo scans everyone’s face from 3 viewpoints (steered by a rotating platform) and offers 3D data through a personal web interface. The usage of the 3D scan will be further dealt with in the context of plastic surgery and video conferencing. |
- Future Internet
The future internet department has to be an open platform supporting the natural interaction between people and their environment, with a durable knowledge society as its end goal. For this purpose, the web should offer a large spectrum of advanced services and applications.
| DEUS | The increasing use of indoor wireless systems in office buildings, exhibition halls, factories,. . . gives rise to a need for indoor propagation prediction models that can be used for different building types, with a sufficient accuracy. In this demo, the use of an online tool is presented for the characterization and optimization of WLAN networks, based on the user’s throughput requirements in the different rooms of the building. These algorithms can assist network installers in the accurate deployment of new networks or the adjustment of existing networks for a better overall performance." |
| embedded web services (COAP) | For non-skilled people, it is hard to deploy and configure sensors and to make their services accessible from outside or to other applications in an easy way. Using embedded web service technology (CoAP - Constrained Application Protocol), we designed a solution that makes the deployment of sensors and access to their resources straightforward. Newly deployed sensors and sensor gateways are automatically discovered and registered in DNS. Also, their resources are made accessible to the outside world via CoAP and HTTP, enabling their integration in the web architecture. |
| EPICS | |
| Intelligent Transport System | Within the context of the IBBT project NextGenITS, several aspects of Intelligent Transport Systems (ITS) were researched. One of the focal points was the application of vehicle-to-vehicle and vehicle-to-infrastructure communication to improve traffic safety. At this stand, the achieved results of this project are illustrated with the corresponding demonstration that was given at the end of the project. One of the outcomes of the project was the establishment of a testbed for further experimental ITS research. More information regarding this testbed can also be obtained at the stand. |
| Mobiroute | The MobiRoute project resulted in a multimodal RoutePlanner. You can check your route based on the fastest route based on all train possibilities, all expected car travel times and including combined train – car trips. Enjoy the fast route calculations on our demo stand or check them out on your iPad. |
| TV-Kiosk | The future internet department has to be an open platform supporting the natural interaction between people and their environment, with a durable knowledge society as its end goal. For this purpose, the web should offer a large spectrum of advanced services and applicatUsing their TV and a simple remote control, elderly people can now stay in touch with their family. In addition, they get easy access to information provided by the care center they live in and to a selected set of interesting public web services. By using a familiar medium, designing a specific user interface and hiding the underlying technology, elderly will more rapidly learn and accept this new technology. In addition, new services or other settings such as service flats can be easily supported. Currently, a small-scale field trial of this easy-to-use and secure Internet service is ongoing at care center De Vijvers in Ghent. ions. |
| xTV | The aim of the IBBT ICON explorative television (xTV) project, is to develop new interactive digital television (iDTV) programs and production techniques using surround. Surround is omnidirectional and panoramic video, which allows you to look in all directions similar to Quicktime VR or Google StreetView, except that it uses moving images. The viewer can choose their point-of-view randomly, as if they were navigating through a 3D graphical environment, as with computer games: the viewer will experience the image from within, rather than being on the outside. Explore the new VRT Ketnet studio, watch a musical performance as if you were on the front row or watch every angle during the ‘Ronde van Vlaanderen. It’s the xTV project aims to bring this technology to your home. |
- Future media & Imaging
The future media and imaging department intends to become an authoritative centre for studying media and application development in Flanders but also on a European and international level.
| 3D CrowdEonAntilopeIsland | Using a passive stereoscopic 3D display, this demo combines the CrowdE system for real-time crowd simulation and Virtual Texturing for real-time rendering of very large texture data sets. The texture data used in this demo was made available by Utah's State Geographic Information Database (122k x 122k pixels, 44 GB). The demo also shows that up to 100.000 agents can be simulated in real time. The rendering engine was modified such that the rendered output is suited for 3D displays. |
| Digital Painting Analysis | Advances in image acquisition and the wide range of imaging modalities currently available, triggered museums to start digitizing their collections, mainly for archiving but also for analyzing the art object through its digital image counterpart. This proves to be a useful, non-invasive tool, for many applications such as restoration, conservation, art history, material and structure characterization, authentication, dating and even style analysis. Hence, a cross-disciplinary interaction emerged between image analysis specialists, mathematicians and art scholars. Our current object of study is the Ghent Altar Piece or the Lam Gods, a polyptych, dated by inscription 1432, painted by Jan and Hubert van Eyck which is considered as one of their most important masterpieces known all over the world. We study the deterioration by craquelures and perform a virtual restoration by detecting and removing cracks, and we also investigate how the brothers van Eyck represented different materials through magnificent optic effects. |
| DVC | Novel distributed video coding (DVC) architectures developed by the IBBT DVC group realize state-of-the-art video coding efficiency under stringent energy restrictions, while supporting error-resilience and scalability. Therefore, these architectures are particularly attractive for application scenarios involving low-complexity energy-constrained wireless visual sensors. This demo presents the scenarios, which are considered to be the most promising areas of integration for IBBT’s DVC systems. |
| Infinitex | Recent advancements in graphics hardware have made the use of texture streaming methods feasible for real-time applications. However, systems aiding in very large texture data production itself have received a lot less attention than the streaming and rendering problem. This demo shows the Infinitex system, a texture creation and editing system that allows the users, i.e. artists, to produce large texture data in an intuitive and interactive way, incorporating the whole production process from the initial empty environment until the final finished product. The system uses just-in-time tile generation and focuses on versioning, management, continuity and security. |
| Ninsuna | In this demonstration, we present a fully integrated multimedia content adaptation and delivery platform linked with the Semantic Web. We present two front-end applications illustrating how heterogeneous media delivery scenarios can be integrated with rich media annotations. The showcases illustrate how the platform could be used as back-end to browse and experience a Radiohead concert and a tennis match in different ways. |
| Super CT | Transmission and emission computed tomography are well known medical imaging techniques in which a 3D image of an object is reconstructed from multiple 2D projection images. The SuperCT project aims at reducing the computation time of these reconstruction algorithms by software and hardware optimization. Our efforts allow recently developed reconstruction techniques that are currently computationally infeasible, to be used in practice. |
- Security
The Security department continues to broaden its strong position in the research for safe ICT-systems and ICT-applications in Flanders. By staying on the alert for new developments and anticipating future security themes, we want to generate an important economic impact and/or start significant social changes.
| electronic eID | By means of the electronic eID demo shows how we have developed a mobile version of the Belgian eID card for android phones. By having a secure hardware token called secure element on a microSD card inside the phone, we could provide for a secure mobile version of the current Belgian eID. With a copy of its eID data and with dedicated keys in this secure element (which in our case consisted of a Java Card), the user can now sign data and authenticate himself using his mobile phone. This could open up future use cases for the eID as the PKI provided by the Belgian government can now, without the need for a reader, be used in any mobile or web applications. |
| Mobile Anonymous ePetition Signer | In recent years, a new platform has emerged strongly in the market, the smart phones. This has led to multiple software applications to adapt to the operating systems on these new devices. The phenomenon of e-petitions will have much more impact if they are also available on smart phones. in this respect the smart card can be considered as the secure element. Having a solid platform and a secure element at our disposal obviously does not directly solve problems like identity disclosure. Fortunately, alternative authentication means can protect against such information disclosure. The creation, issuance and distribution of credentials will be conducted following the Direct Anonymous Attestation protocol. DAA is a cryptographic protocol that enables the remote authentication of a user, using a secure element as identiļ¬cation, while preserving its privacy. |
| Preventing Cross-domain Attacks in Future Internet Services | In the modern web, cross-domain requests are ubiquitous in normal browsing behavior (over 32% of all requests), but they can also be misused for attacks. CsFire offers user-friendly protection against malicious cross-domain requests, which allows users to protect themselves when sites fail to do so. |
| Verification of Security Properties with no False Negatives | VeriFast is a static analysis tool for singlethreaded and multithreaded C and Java programs that detects common programming errors such as illegal memory accesses, data races, ArrayOutOfBoundsExceptions and API usage violations. These errors are a major cause for severe security vulnerabilities in software. |
Ontwikkel & Test
- iLab.t
| iLabt.t | iLab.t is a technology and knowledge center at IBBT to support experimental multi-disciplinary research for future Internet technology and innovative ICT services and applications. The data center space is approx. 500m2 and hosts the Virtual Wall, wireless test facilities, prototype servers in about 80 racks. |
| iLab.t HomeLab | The iLab.t HomeLab emulates the electricity consumption and production profile of a household using appliance emulators that generate predefined currents for the smart meter of the home, resulting in real measurements without the associated power consumption. These measurements and possibly more fine-grained energy measurements via sub meters that communicate via Zigbee are sent to the Home Energy Controller (HEC). The HEC is responsible for communicating with utilities and grid operators to exchange measurement data and receive control signals. This setup allows to evaluate different communication technologies and intelligent control strategies for example to reduce peak loads or minimize energy costs for the household. The Dyamand plug & play platform can be used for automatic discovery of smart devices and deployment of new services in combination with multimedia appliances in het home. |
| Mobile extension for the w-iLab.t testbed | The wireless lab is currently expanded with a shielded location, supporting another 60 fixed heterogeneous nodes, novel cognitive devices, as well as 20 remotely controllable mobile nodes, which can be used during experiments requiring reproducible mobile paths. This feature extends our capability to explore new research areas. |
- iLab.o
| MuseUs | Museus is a pervasive mobile game to unlock cultural heritage. The user is instructed to scan and exhibited works and make its own private exhibition. The combination of a 3D world, a QR code scanner and informational texts teach users another way to look at cultural Heritage. |
Ondernemerschap
| CandIT Media | CandIT Media will present their Media Data Centre (MDC). It offers true linear performance and capacity scalability in an a bespoke integrated computing and storage platform. MDC provides an easy to manage, multi-tiered NAS and application virtualization framework optimally tuned for guaranteed throughput and high availability. |
| Cluttr | Cluttr provides software and services to ease the process of IT infrastructure management and increase the efficiency of IT infrastructure from both a time, resource and energy perspective. In this context, Cluttr is developing a software solution to optimize the energy efficiency of data centers. This includes both analyzing the energy efficiency of the data center, as well as automatically optimizing it. By doing so, Cluttr aims to help its customers to lower the electricity cost associated with their IT infrastructure and to stimulate and enable them to deal more responsibly with energy resources. |
| DHE Media | On the crossroad of media and technology, the dINK tablet publishing platform provides a toolkit for enabling automated HTML5 tablet publications - built on experience in establishing online media and competence in software technology development. |
| G-Flux | G-Flux is designing a digital framework which supports the rapid development of smartphone applications focused on outdoor activities and using GPS-functionality and game elements. Our first application build with this framework is a cycling GPS app for iOS and Android. With this app we want to make cycling fun by providing cycling friendly navigation and routes, audio navigation, add-ons and a large community behind it. |
| Limecraft | Limecraft is an independent solution provider delivering services to the media professional. Limecraft spans the full spectrum of mission-critical applications, including editorial, production, post-production and distribution. Through meaningful computing, the Limecraft production platform is capable of automatically analyzing, collecting, organizing and adapting assets according to any particular production process, thus re-defining the meaning of Media Asset Management. |
| Tinkertouch | Get yourself an interactive experience: TinkerTouch will showcase its latest multi-touch enabled software products. With our interactive solutions we make sure people will remember your message by turning it into an interactive experience that will stick. |
| Viloc | Viloc stands for Vigilant Location Systems and offers object protection and asset management tailored to the construction industry. Viloc specifically developed a system based on active RFID Tags with an intelligent radio protocol. Based on the information retrieved from the system we can program all kinds of smart alarms to improve logistical processes and prevent a large number of thefts as well. |
| Zentrick |
Zentrick is an online video platform, providing organizations the perfect solution to add their videos to their website in a professional and user-friendly way. Our cloud-based platform handles all of the hard work: making a video play on any device, monitoring audiences across the globe and taking repetitive tasks out of your hands. We have world-unique technologies solving several problems companies are facing while optimizing costs, quality and reach. We enable you to deliver high-quality video content to your end-users, customers or investors; while minimizing costs and maximizing revenues.
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| FLOW |
VRT Medialab
| Champ | The CHAMP project aims to take autonomous media production to the next level by offering a flexible production platform which enables programme makers to tell their multimedia story in an efficient and easily accessible way. . Cloud applications allow them to collaborate over the network, irrespective the location, by using consumer devices such as laptops, tablets and smart phones. Story-centric media and metadata are stored reliably in the cloud and can be exchanged by making optimal use of the network available to the user. CHAMP will be a continuously improving platform that paves the way for more creative and efficient story-centric transmedia workflows. |
| MediaCRM | At the moment VillaSquare/VillaCRM is being developed, the supporting social media platform of the live VRT programme Villa Vanthilt. The second screen application offered by this platform enables viewers to communicate with the showmaster of the programme by means of social media. A selection of the viewers’ comments is being discussed during the programme. Moreover experiments with CRM-techniques are being carried out in which certain target groups can be reached in real-time. |
| MediaLoep | MediaLoep explores the efficient and easy retrieval of audiovisual material. The project aims to increase the volume of qualitative metadata by capturing and structuring the available data during the production process. MediaLoep will also explore how the search in audiovisual collections can be improved. This leads to more and accurate search results increasing the efficiency and productivity of the program staff. |
| MediaSquare | At the moment VillaSquare/VillaCRM is being developed, the supporting social media platform of the live VRT programme Villa Vanthilt. The second screen application offered by this platform enables viewers to communicate with the showmaster of the programme by means of social media. A selection of the viewers’ comments is being discussed during the programme. Moreover experiments with CRM-techniques are being carried out in which certain target groups can be reached in real-time. |
